Jack Harrhy

Quake

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Other lists of things

ranguli/awesome-quake - A curated list of awesome Quake related goodness

q2cafefiles.com - Big directory listing of all sorts of Quake II stuff.

https://taoofmac.com/space/games/quake

Tools

QuArK - Quake Army Knife

brokenprogrammer/quake-mdl-viewer _A .mdl viewer for quake and quake 2._Written in Jai.

https://tools.ummjackson.com/

Texture Grabber Quickly grab and perspective-correct textures from images in your web browser.

Texture Tiler Generate seamless tiling textures using a variety of algorithms.

func_terrain Generate terrain in .map brush format.

Content

https://quakediscs.com/

Documents / Writeups

Guillaume Chereau - Comparison of Doom 1, Quake, and Doom 3 entity references system

Fabien Sanglard - Quake 3 Source Code Review: Network Model

myria666 - Quake Player Movement Document

This page is for a PDF document I have written that details the workings of (most of) quake’s pmove.c file.

As well, I included a bit of a ramble that briefly introduces collision algorithms such as GJK and EPA, and some other structures like BVH and BSP.


idtech1 / Quake

put into place:

https://www.quaketerminus.com/addon.shtml

https://github.com/mattbailey/quake-slide

https://www.ryanliptak.com/blog/rampsliding-quake-engine-quirk/

LibreQuake - A free and opensource Quake remake with art under the BSD license

Games

jhspetersson/q2048 - 2048 game remake on Quake engine

Progs

Speed Mapping progs (SMP) by dumptruck_ds

Engines

FitzQuake

QuakeSpasm

Ironwail - High-performance QuakeSpasm fork

QuakeSpasm Spiked

vkQuake - Vulkan Quake port

QSS-M - QuakeSpam Spiked Multiplayer

Games

BRAZILIAN DRUG DEALER 3

FTEQW

Games

Midnight Guns

Nuclide

Nuclide is a cross-platform game development kit. It is powered by FTE QuakeWorld and intended for developers.

Games

The Wastes - Steam

ezQuake

WebQuake

Tools

Quake 1 Web Tools

By Tim Bergeron, creator of QSS-M.


idtech2 / Quake II

put into place:

https://quakelegacy.com/

http://q2s.tastyspleen.net/

http://tastyspleen.net/

https://github.com/q2community

https://github.com/VortexQuake2/Vortex

https://q2community.github.io/q2-modding-api.github.io/#/

https://www.oskarmendel.me/p/diving-into-quake-2-building-a-ui

https://quake2.radiac.net/

https://github.com/hifi/q2admin/tree/master

Quake II Lua Integration

Basically mounts a ‘real’ game DLL itself, but then passes off functions to a Lua DLL to handle it as well, very cool.

https://github.com/VortexQuake2/Vortex/tree/master

Mods / Tools

Lazarus

q2wasm/quake2-wasm

Remaster

Tutorials

schnapple.com / Modding the Quake II Remastered source code

Games / Map packs

Blendo Games - Citizen Abel (Episodes 1-4)

The first four Citizen Abel episodes are single-player maps introduced during the wild and woolly mod-making days of 1999.

• Citizen Abel 1: The Self-Entitled Adventure

• Citizen Abel 2: Bargain-bin Savior

• Citizen Abel 3: The Civic Redemption

• Citizen Abel 4: Malfunction Junction

Engines

Yamagi Quake II - GitHub

KM Quake II

Games

Blendo Games - Barista 2

Blendo Games - Gravity Bone - GitHub - Wikipedia

Blendo Games - Grotto King

There’s a monster gurgling around with a big pricetag attached to his head. No one’s been able to defeat him, but we’re all very confident you’ll knock out a wicked googoly.

Blendo Games - Thirty Flights of Loving - Wikipedia - GitHub

thirty flights of loving uses (an old version of) kmquake2. It looks like kmq2 is still being updated:

http://www.markshan.com/knightmare

http://www.markshan.com/knightmare/editing.htm

one of its big things is kmq2 includes Lazarus, an add-on that adds a bunch of functionality to singleplayer mapping:

http://www.markshan.com/knightmare/downloads.htm

Brendon, Blendo Games Discord

Qfusion/qfusion

Games

Warsow - Warsow/Qfusion

Warfork - TeamForbiddenLLC/warfork-qfusion

Tutorials

Map-Center

Learn to Map for Quake 2 Remaster

quake.blog

Setting up TrenchBroom in Windows to create and compile Quake II maps

www.gamers.org

The Quake 2 Documentation Project

Interfacing the Game Subsystem

Overview of exports / imports to the game DLL.

quake2.com

The arts of Q2 DLL coding

globals.SpawnEntities = SpawnEntities;

This function is called from the engine at each map start. If you look in > game.h you can see that this function takes three parameters. The first is the name of the map, the second, and most interesting, is something declared as char *entstring, and finally the third is the spawnpoints for something which was not possible to put in the map (The code says it has something to do with coop respawns, strange).

The entstring is really a very long string, actually the ascii part of a map which can be seen using a hex viewer. It looks like a lot of c structs, and contains all the entities and the coordinates. That part is being sent in here for parsing, so if you wanted to, you could change the entity definition for map files TOTALLY.

Videos

Toasted Gaming - Ranking Every Quake 2 (id Tech 2.5) Engine Game From Worst to Best


idtech3 / Quake III Arena

Engines

ioquake3

Games

List of games on the actual website can be found here


idtech4 / Doom 3

Engines

iodoom3

dhewm3

Quadrilateral Cowboy - Wikipedia - GitHub

Skin Deep - Steam - DanielGibson/SkinDeep - Unofficial Linux port of the SkinDeep Demo source code

NOTE: This README (everything behind the line of dashes) was included in the SkinDeep sourcecode (skindeep_sourcecode_2025_02_13.zip)

Development Resources

blendogames/Doom3-Starter-Kit

This is a starter kit for making standalone projects with the Doom 3 engine.

This kit includes:

  • the minimal amount of art/data assets required to run the game.
  • one test map.

Use this as a starting point for your projects, make cool stuff, enjoy!